Back to fixed scope

I'd like to revisit the rationale behind moving fixed scope to fixed time in Agile development. By understanding what is essential, we may get back to the thinking of fixed scope.


Fixed scope in traditional development


fixed scope.jpg

In traditional development, we often start by fixing the scope (of the release), then work on how much time and how many people we need. The number of people is the main cost driver in software product development.


Fixed time in Agile development


fixed time.jpg

In Agile development, we often start with fixed time and fixed cost, then work on how much scope we can deliver within those constraints. Fixed time is implemented as iteration and is also called timebox. When the team is stable, we have pretty much fixed cost. Release consists of multiple iterations, and the number of iterations may or may not be fixed.


The rationale behind moving from fixed scope to fixed time:


  • Scope often has the most flexibility, particularly when you look into details. For complex product development, we learn the right scope over time, while fixed scope reduces flexibility and makes it difficult to respond to change.
  • Increasing the number of people, although increasing cost, may not increase the speed. This is best illustrated by Brooks's law - adding manpower to a late software project makes it later.
  • Time has less flexibility due to the growing need for short time to market and even occasions when the time delay is impossible (e.g. Christmas). Timebox helps prioritize and focus, as well as build development discipline.


Back to fixed scope


If you look at the rationale, it assumes that the fixed scope is big. When it is small and minimum, the problems with fixed scope disappear. Therefore, the key problem is big fixed scope. Timebox is one approach to reduce fixed scope. Another approach is to limit WIP directly as done in Kanban. Limiting WIP helps prioritize and focus too. The remaining advantage from timebox may be the support for building development discipline.


With further scope optimization, our focus moves towards identifying the meaningful minimum. It is MMF (Minimum Marketable Feature). In terms of story mapping, it is the minimum slice rather than a single story. The time to deliver MMF is not fixed, but usually short due to the minimum scope. Once we identify MMF, we develop it and release it, with the discipline of continuous delivery. We are back to the thinking of fixed scope, but small fixed scope.


Summary


The thinking of fixed scope is not the problem. The problem is that fixed scope is too big. We solve it by reducing it. We may apply timebox, which is the way behind moving fixed scope to fixed time. We may also limit WIP directly, which is the Kanban way. Eventually, if we identify one MMF each time and make continuous delivery, we are back to fixed scope, but very small.

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