- Define the problem
- Who is "the team"?
- Take the problem to team
- Facilitate collaboration
- Coaching for depth and breadth
I worked with an organization that adopted Scrum for months. Their traditional release milestone for "content frozen" still kept, and I found that they had assigned all features to teams in sprints on that milestone. I asked, "wouldn't it be change on requirements while you are doing the release?" They answered, "we don't have emergent requirements."
One important characteristic for good product backlog is being emergent. While different markets have different rate of changes, I doubt that some market is so static that there is no emergent requirement at all.
Scrum provides a framework to inspect and adapt. Even though that doing inspection and adaptation inside R&D already helps, lack of emergent requirements prevents us from reaping its full benefit. I'd like to explore this problem and possible leverages from two areas.
1. Disconnection between business and R&D
This disconnection is still one major source for the problem.
Product Owner should be business oriented, while we see that R&D oriented Product Owners are still prevalent. Their connection with real customers and markets is weak, accordingly, they lacked the insights and abilities to come up with emergent requirements to increase customer value. The synergy by having business people and R&D people work together is missing.
Product Owner role responds to the need to bring business and R&D together, since that's essential to develop great products. If Product Owner has more R&D background than business background, it may not be a show stopper, but it certainly means that this Product Owner needs to spend significant efforts towards business and customer side.
In some organizations, they are able to get Product Owner from business side, e.g. the product managers. While they are made as Product Owner, the mindset of predictive planning and the practice of contract game continues. The most obvious sign is the very existence of milestone for "content frozen" and release commitment. Traditionally, we treat changes as evil, thus, do strict change control. Same mindset continues even though we have adopted Scrum, which provides the mechanism for us to inspect and adapt on sprint basis. Release commitment enforced from business to R&D is a sure sign of low trust and lack of collaboration. All of those hinder the business and R&D to work together and capture emergent requirements.
It is best to stop doing those milestones any more, though you may first work on the possibility of committing later and committing in parts at different time.
Most of sprint review I see is focused too much on the acceptance by the Product Owner, rather than focusing on how to get valuable feedback from customers and stakeholders so that requirements emerge.
We shall first consider whom to invite to attend the sprint review, besides Scrum team (Product Owner, Scrum Master and team). General principle is to invite the people who would be able to give valuable feedback and help make effective inspection and adaptation. It is great if we can invite real customers into sprint review, if not, consider those who are working closely with customers thus have more insights about what to build. It is unlikely that those people are in R&D, unless we are developing products for R&D people. Think of product managers, marketing and sales people, technical support, etc.
Having the right people helps new requirements emerge, and so does the collaboration process. Having the demo from R&D perspective only makes customers and business people bored. Without good facilitation on the conversation, the valuable comments may just be overlooked.
2. R&D's ability to change
I see interesting dynamic between ability to change and the need for change. They are interdependent.

When you have good technical ability to change with low cost, you are more open to the need for change. That openness creates more need for change, in turn, you have more motivation to improve your technical ability. That's a virtuous cycle.
On the other hand, when you don't have good technical ability, you explicitly or implicitly discourage the need for change. Then, without strong need, you lack the motivation to improve your technical capability to change with low cost. That's a vicious cycle.
It's not rare to hear comments such as "but, our customers don't need release that often, why do we need the ability to have short releases?" Sounds similar to "but, we don't have emergent requirements, why do we need to inspect and adapt?"?
If you are able to find other motivations (e.g. quality, predictability) to improve your technical ability to change, after your ability improves, you will likely see more emergent requirements.
End note
Fred Brooks said, "The hardest part of software development is figuring out what to build." It's suspicious that we don't have emergent requirements. Try to look at the above areas, your emergent requirements may emerge:-)

(R6HNNg!1307814381)
Recently, my former NSN colleague, Huang Hongqiang, and me reflected on the lessons learnt from Product Owner perspective during our Agile transformation. We used to work together for one product area with 100+ people, 10+ teams for more than 3 years. He has been the Area Product Owner, who provides the leadership on product, while i was the Area manager, who focused more on enabling environment, supporting teams and developing people. We were accountable for the success of the product area, and together with other areas, for the success of the product and team.
The main learning is summarized with 4 stages. Each stage provides the different focus. They are not strictly sequential, but the focus does switch over time.
Stage 1, get visibility
When your Agile transformation gets started, it is very likely that every team seems busy, but nobody really knows the overall status particularly regarding the work value and priority. As Product Owner, your single most important focus shall be getting the visibility by creating the product backlog. Evaluate legacy product, are they really working? do they incur technical debts? What is the maintenance load? Consider value, be prepared to have surprises, e.g. some teams may have been doing low value work for years.
Stage 2, improve predictability
Chances are, there is still lack of trust between business and R&D. You want to build the trust by improving the predictability, i.e. delivering commitment and managing the expectation. Challenges include dealing with wishful commitment, not knowing velocity or unstable velocity to begin with. The visibility improves the predictability. Moreover, you want to delay making the commitment, negotiate for flexibility, get teams involved into continuous analysis.
Stage 3, deliver value with quality
Velocity depends on the team's capability, which only improves over time. As Product Owner, you should not expect higher velocity soon. Instead, focus on delivering less but valuable features. You want to achieve this by working closely with business side and customers, collaborating with team on why, and splitting features into small ones to identify what's the most valuable minimum. Under any circumstance, you should not sacrifice Definition of Done and quality.
Stage 4, increase productivity
Finally, you help team on increasing productivity. Understand "slower before faster" by planning only 80% of your team's capacity. Work together with team to invest on improving engineer practices and paying back technical debts. Agree with team on feature, including legacy, responsibility so that teams continuously improve the product. Discuss with team how to extend their area so that it matches business needs while sustaining velocity.
Hongqiang and me will give a presentation on this topic in the coming Shanghai Scrum gathering on June 24-25. If you want to learn more details, please join our session:-)
I recently attended a sprint review. It went on like this. PO checked every acceptance criteria in details, and criticized as much as he could; while team defended and demanded for acceptance, as much as they could. I heard comments as below.
PO and team are supposed to embody agile value "customer collaboration over contract negotiation". However, it looked as if they were in win-lose situation. How come?
System archetype "Accidental adversaries" well captures the dynamic.
There are 2 reinforcing loops and 2 balancing loops involved.
Even though from PO and team's own perspective, what they are doing both make perfect sense, PO and team become accidental adversaries over time. The focus shifts from customer collaboration to contract negotiation, and from improving to blaming.
What are strategies for leverage in this situation?
I have been implementing, and suggesting others to implement, solid team in Scrum context. I consider this as essential because virtual team structure so often leads to unaligned purpose and goals, since the respective managers still try to enforce their (e.g. functional) goals on the members who now work in Scrum team. Only when team shares same purpose and goals, self-managing is likely to emerge.
Recently, while coaching an organization for Agile adoption, i saw the virtual team again. The team members belong to different reporting lines, but they are supposed to all dedicate on the Scrum team, and the team is supposed to stay in the long run too. Interestingly, they choose to do that on purpose.
Why do they choose so?
This reminds me of one common scenario about self-managing team.
Self-managing is one key aspect in Scrum implementation. When we form Scrum team, we tell our team to be self-managing. However, things don't work as expected, for instance, team may overlook risks in their plan, team may not well manage dependencies with other teams, team may not give sufficient visibility to stakeholders, and etc. As manager, you point those out and ask them to correct. Team fixes those, but you see more problems. Then, you follow up more closely. To your frustration, it seems not improving the situation, and the trend is even getting worse. You start to lose the confidence about the direction of self-managing.
The system archetype "Shifting the burden" captures the dynamic pretty well.

The general strategy to leverage this situation includes:
Applying those into our specific situation, it means:
This promotes the gradual change, as is described in our story.
Another leverage option for a "shifting the burden" situation is to "go cold turkey", i.e. stop using quick fix completely. This is essentially what the organization i worked with would like to achieve by keeping virtual team.
However, there are dangers with this approach too. The withdrawal symptoms may be unbearable. In this case, corresponding to the reasons why they choose to have long-lived virtual team structure,
I do not mean that this will fail. Context matters and time will tell. It's a different approach, and I am keen to see how it evolves.
Product Owner is responsible for the product success. Product Owner is the single interface about team's work. In a single-team environment, PO works with that team constantly. It's all very clear.
However, in a multiple-team environment, it gets more complicated. It gets problematic to have one PO work with all teams in the product, when the number of teams goes too big. It leads to multiple POs working with different teams. There is still one PO at product level, who creates PO team with multiple POs. One PO will normally work with more than one team, but not all teams. Since one (big) feature may be developed by multiple teams together, two modes of relating PO and team come up.
I have been suggesting PO on team all along, and I don't feel right about PO on feature. This post tries to clarify why, not only for you, but also for my own.
Why PO on feature?
Let's first understand the benefits that PO on feature tries to get. There are mainly two.
Problems with PO on feature
The most obvious problem with PO on feature is, what if one team need to work on multiple features at the same time? If you would allow multiple POs to interface with same team, it would've brought back all traditional problems such as conflicting priority, partial allocation, etc.
But PO on feature does not have to be so. It can still be clear who is the PO for the team at any time. If team works on two features, the PO responsible for the more significant feature (in terms of value, size, etc.) will be the PO for that team in relevant sprints. Other POs need to work with that PO in order to get their stuff done in those sprints. Then, there will be PO switch, as team works on different features. Two POs may work together for transitional period, though only one of them is PO towards team at any time.
Is this variant ok? I do not think so. There are two deeper problems with PO on feature.
In short, PO on feature often leads to imbalance between short-term and long-term thinking and focus, while for the role of Product Owner, it is not enough to be able to maximize ROI for one sprint or one feature, but do that sustainably for the life of product.
PO on both team and feature
What can we do to gain the same benefits into the mode of PO on team? Working in product areas is the key.
Regarding the number of teams one PO can work with, some say no more than 2, others say up to 10, my sweet spot is around 5. The size of 5 teams per PO is good for both having some specialization and reducing the feature coordination.
Recent Comments